http://www.youtube.com/watch?v=1L2yt7IS0OY&feature=plcp
The artwork is just stunning. The sight of a hundred drop pods hammering down....just incredible
Don't play marines, but think its time for me to consider starting....
Tuesday, 21 August 2012
Friday, 17 August 2012
6th Edition Starter Box Models sighted?
I don't usually post rumours on here, but this is more news than rumour
So some of the models from the Starter Box are out of the bag.
I personally like the looks of all of them, especailly the ornate look in the CSM. Some of the pictures....are a little crap, but we'll just have to be patient and hope better turn up soon
Tuesday, 14 August 2012
A Tale of 3 Fliers
One of the biggest shifts in the 6th ed rules are
the introduction of fliers into 40K. However, at this point all the fliers we
have had their rules before 6th eds introduction (you could argue otherwise with
StormTalon and the Orks…)
So this is a look at 3 different fliers. We have;
- The Eldar Nightwing. An example of an old model made good, made bad again
- The Vendetta. The first of the fliers, with rules from an age with no fliers in the game
- The Necron Night Scythe. A flier written with 6th solidly in mind
In this we will look at each of the fliers and see how the approach to their rules varies and how it applies in a 6th ed environment
Protection
Nightwing – AV 10/10/10. 2 HP. Shrouding and a 2+ evade save
Vendetta – 12/12/10. Extra Armour. 3 HP
Night Scythe 11/11/11. 3HP. Living Metal
Got to say the Vendetta wins this round. The extra armour in all but the side means it is much less likely to take a damage roll. The Nightwing, has a decent chance of surviving, thanks to that 2+ evade save, but sacrifices all chance of being an effective shooter to do so. And being 2 HP and AV10 means you will be evading a lot to ensure your survival as even a squad with bolters is a threat
Armament
Nightwing – 2 Cannons (2 x 3 shots S6 AP5) and 2 Lances (S8 AP2 Lance) at BS4
Vendetta – 3 Twinlinked Lascannons (S9 AP2) and 2 Heavy Bolters (2 x 3 Shots S5 AP4) at BS3
Night Scythe – 1 Twin Linked Tesla Destructor (4 Shots, S7 AP- + Additional Hits on a 6) at BS4
2nd round to the Vendetta with the Necrons close behind. More firepower on a normal turn of shooting for the Vendetta, with twinlinked to make its snap shots better if it evades. The Necrons do well here as well, with a single snap shot hit giving them 3 hits. As previously mentioned if the Eldar go evading so they can survive, they only hit on their 6’s as normal.
Transport
Nightwing – None
Vendetta – 10 guys, can be deployed on the move. (Virtualy guaranteed to be) wounded on destruction
Night Scythe – 15 guys, go back in reserve if destroyed
Necrons win here. The fact the guys inside live to fight another day is good for them, even if they must come on from the back. Beats being killed on a 2+ for the Guardsmen
Any Other rules?
Nightwing- Agile (+1 evade save, gives us the 2+). Fast Attack Choice
Vendetta – Searchlight. Fast Attack, Squadrons
Necrons – Can’t think of anything – Ded Transport
The Nightwings ability is very situational here, the Vendetta’s searchlight can be great, particularly if the enemy is dug in in the last turns if you have night fighting as it can get there good and fast. The fact the Necrons are a ded transport is a big boon to them in how many you can take as well
Cost –
Nightwing – 145pts
Vendetta – 140pts
Night Scythe - 100
Despite not winning a single category the nightwing is the most expensive of the lot. Bear in mind pre 6th when these guys all just counted as skimmers, it had the same cost, but had a permanent 4+ invulnerable, and for apoc rules was the only one of this choice with AA mounts.
Long story short – as everyone knows the Vendetta is disgusting,the Necrons are pretty good and the Eldar are being screwed again.
Nothing new there then
So this is a look at 3 different fliers. We have;
- The Eldar Nightwing. An example of an old model made good, made bad again
- The Vendetta. The first of the fliers, with rules from an age with no fliers in the game
- The Necron Night Scythe. A flier written with 6th solidly in mind
In this we will look at each of the fliers and see how the approach to their rules varies and how it applies in a 6th ed environment
Protection
Nightwing – AV 10/10/10. 2 HP. Shrouding and a 2+ evade save
Vendetta – 12/12/10. Extra Armour. 3 HP
Night Scythe 11/11/11. 3HP. Living Metal
Got to say the Vendetta wins this round. The extra armour in all but the side means it is much less likely to take a damage roll. The Nightwing, has a decent chance of surviving, thanks to that 2+ evade save, but sacrifices all chance of being an effective shooter to do so. And being 2 HP and AV10 means you will be evading a lot to ensure your survival as even a squad with bolters is a threat
Armament
Nightwing – 2 Cannons (2 x 3 shots S6 AP5) and 2 Lances (S8 AP2 Lance) at BS4
Vendetta – 3 Twinlinked Lascannons (S9 AP2) and 2 Heavy Bolters (2 x 3 Shots S5 AP4) at BS3
Night Scythe – 1 Twin Linked Tesla Destructor (4 Shots, S7 AP- + Additional Hits on a 6) at BS4
2nd round to the Vendetta with the Necrons close behind. More firepower on a normal turn of shooting for the Vendetta, with twinlinked to make its snap shots better if it evades. The Necrons do well here as well, with a single snap shot hit giving them 3 hits. As previously mentioned if the Eldar go evading so they can survive, they only hit on their 6’s as normal.
Transport
Nightwing – None
Vendetta – 10 guys, can be deployed on the move. (Virtualy guaranteed to be) wounded on destruction
Night Scythe – 15 guys, go back in reserve if destroyed
Necrons win here. The fact the guys inside live to fight another day is good for them, even if they must come on from the back. Beats being killed on a 2+ for the Guardsmen
Any Other rules?
Nightwing- Agile (+1 evade save, gives us the 2+). Fast Attack Choice
Vendetta – Searchlight. Fast Attack, Squadrons
Necrons – Can’t think of anything – Ded Transport
The Nightwings ability is very situational here, the Vendetta’s searchlight can be great, particularly if the enemy is dug in in the last turns if you have night fighting as it can get there good and fast. The fact the Necrons are a ded transport is a big boon to them in how many you can take as well
Cost –
Nightwing – 145pts
Vendetta – 140pts
Night Scythe - 100
Despite not winning a single category the nightwing is the most expensive of the lot. Bear in mind pre 6th when these guys all just counted as skimmers, it had the same cost, but had a permanent 4+ invulnerable, and for apoc rules was the only one of this choice with AA mounts.
Long story short – as everyone knows the Vendetta is disgusting,the Necrons are pretty good and the Eldar are being screwed again.
Nothing new there then
Friday, 10 August 2012
Best of BoLS
http://www.belloflostsouls.net/2012/08/best-of-bols-army-showcase-8-10-2012.html
So yeah, i'm now doing painting spotlights for the front page of BoLS now
Go check em out!
So yeah, i'm now doing painting spotlights for the front page of BoLS now
Go check em out!
Wednesday, 8 August 2012
Watch other space....
I just got accepted to co-write and post a series on a slightly bigger more well known gaming blog.
So.....watch out
So.....watch out
Monday, 6 August 2012
3 Eldar Lists - Decision Time!
Some of you may know that the UK GT is pending (in a month or 2) -If you're interested there are still spaces left http://warhammer.org.uk/phpBB/viewtopic.php?f=64&t=103189.
I'm going to the Brighton branch. Normally I wouldn't go in for these kinds of comp, but I like the Brighton crew and enjoy a good comp!
So....i'm thinking of Army lists (early I know, but if i need to buy or convert stuff i want to get started early). Got 3 contenders at this point for army lists
List 1 - Fliers!
HQ
Eldrad
Wraithseer, Star Cannon
Troops
5 Pathfinders
5 Dire Avengers
10 Dire Avengers
Wave Serpent - Twin Linked Lances
Elites
3 Wraithguard
Fast Attack
Hornet, 2 Scatters
Hornet, 2 Scatters
Nightwing
Heavy Support
Phoenix, Nightfire Missiles
Warp Hunter
Warp Hunter
Fortifications
Defence Line + Quad Gun
List 2 - Allies!
HQ
Farseer, Spear, Both Runes, 3 Cheapest Powers
Wraithseer, Star Cannon
Troops
5 Pathfinders
10 Dire Avengers
Wave Serpent - Twin Linked Lances
Elites
3 Wraithguard
Heavy Support
Warp Hunter
Warp Hunter
Fortification
Defence Line, Quad Gun
Allied Detachment
Marine Captain, Power Sword Bolter
10 Marines, 1 Flamer, 1 Missile Launcher
Contemptor Mortis AA Dreadnought with 2 Assault Cannons
List 3 - Wraith Attack!
HQ
Wraithseer, Star Cannon
Bel-Aneth (Named Farseer IA11 4th Heavy Slot)
Troops
7 Pathfinders
6 Dire Avengers
7 Dire Avengers
Wave Serpent - Twin Linked Lances
Elites
3 Wraithguard
Fast Attack
Hornet, 2 Scatters
Hornet, 2 Scatters
Hornet, 2 Scatters
Heavy Support
Warp Hunter
Wraithlord Lance
Wraithlord, Lance and Sword
Wraithlord, Lance and EML
Fortifications
Defence Line + Quad Gun
The 2nd and 1st list could lose the Wraithseer and Wraithguard for 310pts. Could be used for a 2nd Farseer, or expand the troops options (or give option 2 some Hornets - I do like my Hornets).
Somewhat ironically the 3rd list is my favourite, but likely the worst. It lacks the physic defence of the other 2 lists (named Farseer doesn't have the good runes) and its only got 1 AA defence.
I dunno. I like them. What are other folks thoughts? Just incase you don't know, I like the Wraithseer (but must take Wraithguard to take him). I like Warp Hunters, and am keeping one in list 3 for some AP2, antihorde power.
I'm going to the Brighton branch. Normally I wouldn't go in for these kinds of comp, but I like the Brighton crew and enjoy a good comp!
So....i'm thinking of Army lists (early I know, but if i need to buy or convert stuff i want to get started early). Got 3 contenders at this point for army lists
List 1 - Fliers!
HQ
Eldrad
Wraithseer, Star Cannon
Troops
5 Pathfinders
5 Dire Avengers
10 Dire Avengers
Wave Serpent - Twin Linked Lances
Elites
3 Wraithguard
Fast Attack
Hornet, 2 Scatters
Hornet, 2 Scatters
Nightwing
Heavy Support
Phoenix, Nightfire Missiles
Warp Hunter
Warp Hunter
Fortifications
Defence Line + Quad Gun
List 2 - Allies!
HQ
Farseer, Spear, Both Runes, 3 Cheapest Powers
Wraithseer, Star Cannon
Troops
5 Pathfinders
10 Dire Avengers
Wave Serpent - Twin Linked Lances
Elites
3 Wraithguard
Heavy Support
Warp Hunter
Warp Hunter
Fortification
Defence Line, Quad Gun
Allied Detachment
Marine Captain, Power Sword Bolter
10 Marines, 1 Flamer, 1 Missile Launcher
Contemptor Mortis AA Dreadnought with 2 Assault Cannons
List 3 - Wraith Attack!
HQ
Wraithseer, Star Cannon
Bel-Aneth (Named Farseer IA11 4th Heavy Slot)
Troops
7 Pathfinders
6 Dire Avengers
7 Dire Avengers
Wave Serpent - Twin Linked Lances
Elites
3 Wraithguard
Fast Attack
Hornet, 2 Scatters
Hornet, 2 Scatters
Hornet, 2 Scatters
Heavy Support
Warp Hunter
Wraithlord Lance
Wraithlord, Lance and Sword
Wraithlord, Lance and EML
Fortifications
Defence Line + Quad Gun
The 2nd and 1st list could lose the Wraithseer and Wraithguard for 310pts. Could be used for a 2nd Farseer, or expand the troops options (or give option 2 some Hornets - I do like my Hornets).
Somewhat ironically the 3rd list is my favourite, but likely the worst. It lacks the physic defence of the other 2 lists (named Farseer doesn't have the good runes) and its only got 1 AA defence.
I dunno. I like them. What are other folks thoughts? Just incase you don't know, I like the Wraithseer (but must take Wraithguard to take him). I like Warp Hunters, and am keeping one in list 3 for some AP2, antihorde power.
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