Monday, 8 August 2011

Brighton Warlords 1750pts

Link to their forum

http://z15.invisionfree.com/Brighton_Warlords/index.php?showtopic=1831&st=0

The guys at Brighton are good fun, and the venue is generally brilliant as well

1750 points, including any FW (but not Superheavies or Gangantuan Creatures - although I'm asking if I can take my massivly overpowered Eldar Fliers)

If I can take my fliers then I'll be taking 3 aircraft Eldar list. Which needing 6's to hit, and 2 4+ saves will be bent as hell

If I can't, the DE list I took to Solent will be added to and changed.

Monday, 1 August 2011

Solent Position

Just got posted. Came 14th out of 37. Pretty happy with that for my first real tournement!

Solent Wargamers Day 2

Returned the next morning, with a sore back and clicky knees. I set myself the goal of getting hopefully one more win, and the secondary objective of seeing if the Duke could pass at least 1 2++ save.

And so it begins

GAME 4, Pitched Battle, Annihalation. Result - Loss (Ended turn 5, conceded about 800VP and gained about 1200

Ork army. 2 battlewagons, 1 full of Hard Boyz, 1 with Nobz, Warboss and the crazy physic ork leader. Also a unit of warbikes, and 3 warbuggies with Rokkits.

This was always going to be hard. His army had only 8 KP. By the end I had both Ravagers, my raider, my venom, my incubi and my wyches still alive. He had 2 wounded Nobz, the warboss and the special wierd boy (I can't for the life of me remember name) cowering in a pile of rocks, under assault from my Wyches and Incubi. Another turn and i'd have had him through Annihalation

High Points - Immobilsing Warboss Battlewagon turn 1, wrecking the other turn 2. Reaver flyby killing most of the bikes in one turn. My Talos realising he had to sacrifice his life to kill a battlewagon before it ran away and lost me another kill point and Death or Glorying a Deffrolla Battlewagon. Took 9 hits and died, but his one hit back...rolled an 8, penetrated and exploded it. The wracks also got AP1 and 2 for their liquifiers which really helped cut the Nobs down. The 'ard Boyz running, sacrificing one of them to reroll their leadership and still failing

Low Points - Those Nobs surviving! Just! Another turn and the Wyches (who were still unwounded) and maybe the Incubi would have killed them all. The immobilised battlewagon using its only Grot rigger and repairing its immobilised turn 1 and then shrugging off a huge amount of firepower.

GAME 5, Spearhead, Capture and Control. Result - Loss (Tabled turn 6, gained about 200VP's

GK. 3 Psyrifledread's. 2 razorbacks with strike squads, a librarian and a stormraven full of Terminators.

I hate GK's

That point still stands.

The only game I got tabled, and just got horrendous luck. Was playing on the exact same table as I was for the previous GK game, so really dislike this table.

Did I mention I hate GK's?

High Points - Uh.....wow. Even less than last game against GK's. My Talos guns killed 3 guys. And in CC he got 7 attacks against a vehicle!

And managed one glancing hit

Low Points - The Game. In all my shots, all my Talo's CC attacks I managed a single glancing hit. Which gave me a shaken result. Which being a GK vehicle it ignored. I lost all but one ravager by turn 2. My Wyches walked on, got hit by all 4 missiles from the Stormraven, took 20 wounds. only lost 6, but failed Leadership and ran off. My large warriors squad took 8 hits from 2 dreads, failed 6 out of 8 cover saves (on a 3+ having gone to ground), failed a leadership and ran. Was not a good game.

Did I mention I hate GK's?

GAME 6, Spearhead, Seize Ground. Result - Win (Ended turn 5, conceded about 350VP and gained about 1100VP Ultramarines. Absolutly beautiful, and won best painted overall. Damn well deserved it as well.

Land Raider, Drop Pod dread, rhino, razorback, sternguard and a few combat squads and a Terminator squad

High Points - Venom killed 6 Sternguard in one shooting phase. Incubi assaulted the Terminators and over 3 assaults killed all of them without taking a single wound back. The Wyches using their blast pistol to one shot the Dreadnaught that was about to assault my warriors squad after drop podding in and then Haywire grenading the Droppod and Land raider.

Low Points - Wracks got hit and ran away. One fluky missile shot at its maximum range managed to get one Ravager on turn 1.

So all over! Had a great time, got a breakeven result, even had 2 games (a win and a loss) at the top of the leaderboard! The results will get published later so I can find out how I did.

Re-writting my list and will share that and some army pictures soon

Sunday, 31 July 2011

Solent 40K Tournement

Wow Month and a half between posts. Will post pictures soon. Honest. Or just anything

But for now it is feedback time!

Just got back from a local tournement in Portsmouth with the Solent Wargaming lot. Definently be going back next year, and who knows might make the trip down there for regualar trips, the club guys seem really cool

Anyway!

Took my Dark Eldar, with the list thats somewhere below. Broke Average with 3 wins and 3 losses. Of my three wins 2 were huge margins, 1 was a close run thing. Of my 3 losses, 2 were huge margins and one was a close run thing. Begining to see a pattern here! I didn't take pictures or notes, don't have video and dont have any fancy mapping software so there won't be any battle reps, cos text only ones are boring and i'm sure i'd forget lots. So brief summaries to follow;

GAME 1, DoW, C&C. Result - Win (tabled turn 4, conceded about 200VP)
Played my friend from local and his Orks. Lots of Dethkoptas (about 14), big nob bikers squad and boyz with warboss in Trukk. I went first. Combat Drugs were 6 and 6. So free pain token!

High Points involve the trukk getting immobilsed turn 1 and most importantly for me the Nob bikers being half an inch out of assault range of my warrior squad, leaving them in perfect distance for a reaver flyby and rapid fire from the Warriors. All dead, one round. Ha ha.

Low points involve the wracks being called to take 20 FNP saves and not passing a single one of them as well as Sliscus deciding to try assaulting the warboss to protect the Talos. Missing with all of his attacks, only getting hit once in return, wounded once, and failed his 2++ straight away. ID and his run of spectacular bad luck for the tournement began. Forgetting the Talo's upgrade...probably wouldn't have done much but....

GAME 2, DoW, Annialation. Result - Win (ended turn 6 about 11 to 6, conceded about 1100VP to 1300)
Ooooo Top table. Don't want to be here the people are scary good here!
DE vs DE. Sliscus vs Sliscus (and the Baron). Hellions, 2 ravagers, 2 Wych Raiders, 1 Warrior raider and 1 Trueborn with Carbines. I went first. Combat drugs were 1 and 5. Extra attack each!

High Points - Killing all but 1 hellion and the baron with Liquifier guns turn 2Talos assaulted by 2 Wych units, before he realised he couldn't hurt me. Getting 3 raiders and a ravager down in turn 1 was pretty good

Low Points - His baron and his 1 hellion breaking and running. Their run put them straight into the only bit of area terrain on their line away from me. The Hellion failed his re-rollable dangerous terrain and died, allowing the Baron to regroup. He was a pain for the rest of the game, never did get through his Shadowfield. Also the Duke Sliscus trueborn vs my Duke Sliscus warriors. His Duke hit me with all of his attacks, wounded with all of them....and I failed my first Shadowfield save. Bad luck continues! My attacks back hit with 1, which failed to wound. I prevailed in the end thanks to the Talos intervening and murdering the Trueborn.

GAME 3, Spearhead, the D3+2 objectives one (real names abandoned me). Result - Loss (Voluntarily ended turn 6, conceded about 1000VP to about 300VP)
GK army. 3 Psyrifleman dreads, lots of razorbacks with Purifiers in, Corteaz and some henchmen in a few chimeras. I went first. Combat drugs were 1 and 5 again. Took the extra attack (never got to use them though)

Still on top table! And now facing the guy who stayed on top for the rest of the comp and came first overall. So not too bad on losing to him

High Points - Um....Did I have any? A Warrior wrecked a chimera with a dark lance. A incubi killed the last purifier in a squad. A Wychh Haywire grenade blew up a Chimera's multi-laser. Think that was about it

Low Points - Plenty of these! The affore mentioned warrior hits on 3's. Took him 4 tries to hit that one Chimera. My Talos got hit 4 times. Failed 3 out of 4 3+ saves and died in one turn. 10 lance shots over the game scored a total of 1 glancing hit. Nearly all skimmers down in turn 2.

I hate Meched up lists, and definently hate GK Pysrifleman dreads!

Thats day 1, I'll post day 2 tomorrow. It not quite as sunny

Monday, 13 June 2011

Red Faction Armageddon Review

I’m determined to keep the Armageddon puns to a minimum in this review…so no Bruce Willis jokes, Aerosmith songs or comments about Ben Affleck.

The newest entry in the Red Faction franchise Armageddon leads off with the grandson of the formers games protagonist on a mission to protect the device that makes mars habitable. Needless to say he fails and everyone has to go hide underground because of the lacks of air, and horrific weather on the surface. He’s then tricked by some bad guys into opening a hidden chamber where loads of bugs live. It’s never really explained why there a tons of bugs underground, and one audio log and text in the instruction manual suggest they aren’t the old inhabitants of Mars, but aliens themselves, which just adds more confusion as to what the hell they’re doing down there.

Also as a note to silly story…you open one tunnel that’s blocking them underground…and then the bugs escape down a completely different tunnel which connects to human settlements. So why hadn’t they already escaped?

Theresa lot of new stuff to the series, from the repair tools and repair grenades, to the advanced powers of the nano forge…which include a Kinetic energy burst (means you don’t need the games signature sledgehammer anymore…not that you need it to destroy stuff anymore – see below), a power that suspends enemies in the air, a power that gives you a protective shield and the ability to go “berserk” and increase damage. Also new is the magnet gun, which is great fun. Its awesome to stick one to a monster and another to the ceiling 200 metres up just to get it out of your hair for a few seconds to reload. The combat walkers are also good fun.
Anyway, Red Faction is a game that has always been about blowing stuff up. And the superb physics engine from the previous game, Guerrilla, is still in place. On the first mission there are the familiar EDF bunkers, barracks and guard towers from the last game to blow up and everything feels great. With the ability to rebuild everything you destroy you are a little less carefully about blowing up walkways you might need. Blowing up buildings from under enemies, removing their cover still feels great.

However you then get to the second mission. And then the third mission. And every mission after that. These pretty much all consist of underground tunnels, or enclosed spaces shooting bugs off of walls. Anyone who’s played the mission “Cortana” on High Charity at the end of Halo 3 will feel right at home. It’s about shooting bugs that jump from wall to wall and shoot at you, walls which are generally curved and that orangey-red colour. And everyone now and then a beefy tank bug turns up. It just feels very familiar. And gets a bit boring. The one mission against human enemies is a refreshing change of pace, but is gone as quickly as it comes. Gone is the free range-ness of the last game to do missions as you want and mess around blowing stuff up. It’s now a series of linear corridor turkey shoots against the same bugs over and over again. Even the building destruction is mostly gone, and when it’s there it’s not enjoyable in the same way, as it doesn’t feel necessary. In Guerrilla missions of blowing up buildings and bridges, setting charges in key places and watching it come down was very enjoyable and rewarding. Now there’s only a few building you ever have to destroy, and most of those are very flimsy comms towers. As mentioned there’s no need to carry the games signature weapon, the sledgehammer because you’ll never need it unless you want to melee with the giant bugs

In here lies Armageddon’s main problem – It’s the little brother to a Guerrilla. It has the same mechanics and options available to it, but chooses not to use its best bits. By taking the emphasis away from destruction the game feels weakened. It’s not a bad game by any means; I’m playing it through a 2nd time now, and it’s still enjoyable. But unlike Guerrilla I won’t be keeping it or coming back to it
The destruction is still there…it’s just in a tacked on extra mode, set in small arenas against the clock or time free, but isn’t the same. Also you only get this mode if you buy a new copy, or pay a few quid extra for it, the games way of joining the increasing trend on games manufacturers fighting the pre-owned market.
Also clearly missing is the competitive multiplayer. In Guerrilla this was great, combining the destruction and carnage of the game with the world of online shooting. And it was good. In its place is a 4 player Horde wave survival mode, which doesn’t hold as much fun I must say. Again, its not bad, but feels like a poor cover up for the missing multiplayer.

In summary…it’s not a bad game. It’s just not an outstanding game. To me Guerrilla was an outstanding game. And that’s why once I’ve wrung the achievements out of Armageddon it’ll be on the trade in pile waiting for something good. And I’ll go back and replay Guerrilla for the 5th time. Because that game shows how it’s supposed to be done.

7.5/10

Thursday, 26 May 2011

New DE and my newest list



Oh aren't they pretty? Now made 2 £150 orders in the last month...nothing new for me for a while!

2 of everything new in box waves, cept for grotesques cos you need a minimum of 3!

And then my army....

DE 1500
HQ (210pts)
Duke Sliscus – 150pts
Hemonculus with Venom Blade and Sting Pistol – 60pts
Troops (625pts)
10 Wracks, 2 Liquifier guns with Acothyst with Venom Blade 135pts
Raider with Flickerfields (70pt)
Warriors x20, With 1 Splinter Cannons, Dark Lance and Sybarite with Pistol and CCW (225pts)
Wych x 11, 1 Razorflail, 1 Shardnet with Hekatrix with Blast Pistol and Agoniser – 195pts
Heavy Support (340pts)
Ravager, 3 Dark Lances, Flickerfield 115pts
Ravager, 3 Dark Lances, Flickerfield 115pts
Talos, Chain Flails 110pts
Fast Attack (172pts)
Reavers x 6,2 with Cluster Caltrops 172pts
Elites (153pts)
4 Incubi, 88pts
Venom with Splinter Cannon 65pts

Wednesday, 11 May 2011

New DE are out!

http://www.lounge.belloflostsouls.net/showthread.php?t=13924&page=10

Thats my post with all the info on them

And now the newsis posted...my opinion

Why couldn't that scratchbuilt Talos on the last page have been real? The new one...is cool i guess...and i'll be getting at least 1...but the scratch built looks much nicer

And maybe its just me being silly...but the sprue preview for the Talos and cronos look identical. Not sure why its not just 1 kit? (Turns out it is 1 kit...just being sold as 2)

Venoms and Scourges are perfect. Can't wait to get my hands on some. I like the scourge has 2 choices of cockpit...it can be open so you can see the driver

And the battleforce is nice I guess...but contains no new models, so why it wasn't released at launch I don't know

The customisation in them all looks amazing.

Rumour is a 2nd wave of models in the next 2 weeks as well

Yippee!