Monday 22 August 2011

Path of the Seer - A Black Libriary Review

Let me start off with the following warning – This review contains spoilers for Path of the Warrior. I will try to keep it spoiler free for Path of the Seer, but it follows the same story as Warrior. Which also means (I guess) this review also contains “spoilers” for the unreleased Path of the Outcast, even though it’s not out for ages yet.
And before I get onto Path of the Seer, a brief word on Warrior. Warrior…is a complicated book for me. It offers a deep look at Eldar culture, society, the path system, how a craftworld functions and how the Eldar wage war. It is brilliant for understanding the Eldar more than what is in the codex, and great for the enigmatic race to get some more screen time. However if you aren’t interested in the background (or maybe even if you are) Warrior is severely let down by the main character being an intolerable prick. Who then gets “killed” off 2/3 of the way through the book and replaced by an even less likable character (although this is deliberate – Exarches live only to fight and so are allowed to be aloof d**ks). Warrior earns 6.5/10 from me
Anyway…Seer. From the get go already a much better book from the first few pages. The main Character (Thirianna) is a much more likable character. From her point of view (not the skewed view of Korandril in Warrior) she is a much better person, and Korandril comes off even worse than he did in Warrior. The book follows the same structure as warrior. 3 friends re-united, confrontation, choosing a new path, conflict on a maiden world against the Orks, more training, assault on a chaos tainted guard outpost, decision to continue the path, defence of the craftworld from the Imperium. It’s the same story as Warrior, just from a Seer’s perspective, not that of the Warrior.
Again the book is resplendent with details of the Eldar way, and different aspects of their culture explored. Obviously the Eldar physic powers, rune casting and mastery of the threads of the Skein are paramount, but other aspects are explored. The interaction between Eldar, the infinity circuit and the Craftworld are explored. How Physkers battle each other in combat, both in mind and body. A section focuses on Thiriannas father, a Bonesinger as they sculpt the Pyscho-plastic wraithbone into a battleship. How the physkers and Autarchs work together for battle plans and enforce them. The most distasteful of all Eldar practises is also discussed and shown - Raising the dead to fight in the form of Wraithguard and Wraithlords. The webway, the warp, demonic possession and influence as well. There is a particular part during the raid on the guard outpost about Thirianna duelling with a child who is being possessed by a demon of She-Who-Thirsts that’s sticks in my mind
The writing style is as good as Warrior, and with a better character and I feel, a better character’s journey, the book is much better. The Space Marines who invade the craftworld at the end are finally named (Sons of Orar) and from the beginning of Thirianna’s days on the path of the Poet to her final climactic duel with a Marine Librarian the book is well paced and a brilliant read. Still I feel it suffers towards the end. The trilogy (Warrior, Seer, Outcast) is unusual in they all end in the same place, but only the last one will actually end the story. In Warrior and Seer, the war for Altioc is still raging when the book ends, leaving only the cryptic comment that it’s “Fate will be decided in Book 3”. Interestingly it never refers to the series as a Trilogy, only a series. Maybe suggesting future books? Maybe Outcast won’t end the battle either, and there will be a 4th book of climax and recovery. Without a true ending, the book suffers, but still is well deserving of its score of 8.5/10
Hint for Outcast are also scattered in the book, where Thirianna touches on Aradryan’s (the Outcast) memory. Memories of pirate raids, visits to Commaragh and ranger training are highlighted, as are his return to defend the Craftworld with the Harlequins.
Off topic – A few cool physic powers are mentioned that would be good in the next Eldar codex. One is a kind of reverse-guide where the enemy is targeted and their accuracy drops due to distraction. Maybe target enemies and make them re-roll successful to hit rolls?

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