Friday, 18 May 2012

Weighing Eldar Lists

I recently came back from a competition. I did averagely well (2,1,3) for me. So i've set on changing my list. Some stuff on the list...is awesome. Some stuff is decidely not. First of all my old list; HQ Wraithseer. D Cannon – 225pts Farseer – Guide, Fortune, Runes of Warding, Spririt Stones, Singing Spear – 143pts Troops 10 Wraithguard with Spiritseer with Enhance and Singing Spear – 399pts 10 Dire Avengers - 120pts Wave Serpent – Bright Lances and Spirit Stones - 145pts 10 Pathfinders – 240pts Heavy Support 460 Warp Hunter, Holofield 160pts Warp Hunter, Holofield 160pts Fast Attack 1 Hornet, 2 Scatter Lasers 85pts 1 Hornet, 2 Scatter Lasers 85pts 1 Hornet, 2 Scatter Lasers 85pts Now unit by Unit; Wraithseer - Seriously win. Killed untold amounts. Will remove the D Cannon and give it a star cannon instead though. Wraithguard - You need to take a unit to use a Wraithseer, so I went all out and went up the max. Big mistake. Unit costs 399pts. I don't think they even made back that many points in total across 6 games. Stripped down to minimum for next time though. Pathfinder - Brilliant at objective holding, but even when guided never acheived a lot. Cover is too prevalent. Warp hunters - Win on a stick. Definetly using these. Same price as a Fire Prism, but better against nearly everything, doesn't require a 2nd tank to be brilliant and doesn't need LOS. Hornets - Again win. Excellent at shooting or just buzzing around being a nuicance. No cover? Scout move, flat out 4+ save! So changes. Theres 2 possible ideas i'm going with. The one consistant thing - the Wraithguard are going down to bare minimum 3 guys. LIST 1 - Down to 3 Wraithguard - Named Farseer from IA11 - Use his powers, get another heavy support slot, get 2 wraithlords, both with Lances - Probably strip rangers down or remove completly - Another Wave Serpent with Avengers Pros - 3 Monstrous creatures, 4 tanks, 3 light skimmers is a threat Cons - Named Farseer doesn't have Runes of Warding or Guide. List 2 -Down to 3 Wraithguard - Double up the Hornets (3 squadrons of 2) - Use left over points on troops (maybe split into 2 ranger groups, or cut one down and squeeze in Avengers in Serpent or Guardians with Weapon Platform Pros - Hornets are great. 3 sqn's, with 16 S6 shots at BS4 a turn each will hurt nearly anything Cons - Less large target saturation, needs another £100 on FW. And i don't get to use my new awesome Wraithlord Chances are i'll buy 3 more hornets (the rules are awesome, as is the model, and if I magnetise the weapons can be swapped out for Pulse lasers in Apoc games (12 S8 shots will thin any void shields)

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